This prototype is part of my third semester’s (WT 16/17) collaborative project. The topics we had to align our game to were „Identity“ and „Mixed Realities“.
GEMINI is a cooperative puzzle runner with a twist: One player plays the game in VR, the other on a touchscreen, both controlling the same character from different perspectives. Together, both players have to solve puzzles. As both see the game world from different perspectives and have different ways of interacting with the game world, they have to communicate and help each other in order to proceed. The concept of separation is also continued in the narrative: The main character has lost a part of himself and needs to recover it.
Raycasting with touch input
Positioning platforms through swiping
Triggering connected/disconnected platforms
Visual touch effects (Trail particles)
Vadim Nickel (Game Design, Network & VR Programming, Sound)
Philipp Baumann (3D Art, Animation)
Anna Rosenkranz (2D Art, Concept Art)
Alicja Ossowski (3D Art, Animation)
Sarah Abouzari (Mobile Programming & UI)
Omar Ramos (Game Design)
Unity3D, Adobe Photoshop, Visual Studio, Autodesk Maya, Blender